He has also stated that the next map may use his "Shielded Ultra Hardcore" mechanic, where the player has no natural regeneration and two Absorption hearts that replenish every 20 seconds. Vechs has stated his intent to continue the Super Hostile series after the Minecraft 1.9 update, which will overhaul the combat mechanics of the game. The map is also claimed to be the hardest map yet by Vechs himself. When read together, the books tell a short story. His most recent map, Waking Up, is unique in that the player can collect books as an optional side mission. Inferno Mines saw the debut of Vechs using Command Blocks in his maps, as well as many new custom Fleecy Mobs, which had previously only been tested in the scrapped Black Desert II. Around the time of the 1.4 update, Vechs began to use custom mobs, and updated Sunburn Islands with mobs such as Boomers, Wraiths and Chars. After the Minecraft 1.0 update, he updated his older maps again to accommodate the addition of enchanting and brewing, and made Spellbound Caves to be centered around the new changes. He then subsequently updated his previous maps to fit this new style. It wasn't until The Kaizo Caverns that Vechs implemented the Victory Monument concept, creating the Capture the Monument genre. The next two maps followed this criteria. Vechs created his first map, Sea of Flame, on March 4th, 2011, as a survival map that was supposed to challenge the player. Sea of Flame II is a remake of the first Super Hostile map In the map Waking Up, a Redstone Block is also required, and in Inferno Mines there is an optional "Hunter" monument for heads dropped from boss mobs. Super Hostile is currently a collection of 10 maps where the goal in each of them is to complete the Victory Monument by collecting all the colored wool and mineral blocks.
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